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Bcadren

71 Game Reviews

21 w/ Responses

Really nice unique mechanics and smooth gameplay. Could stand to be longer (more levels, more gimmicks, etc.) and the final boss's crown being hard to reach is annoying, it doesn't pull into the core gimmick at all and it's annoying to die trying to grab the "trophy" after winning the final boss.

I've never ragequit and returned to a game more than this one and I've gotten all the Band-Aids in Original Meatboy and Beat Super Meat Boy

. . . fun unique mechanic but "dying" is far too punishing, seriously played it for hours and only made it to the bottom of the pirate section. No individual jump puzzle is too hard, but the punishment for screwing up being falling potentially multiple 'levels' down where you could screw up and fall again . . . you're never more than like 3 screw ups from falling all the way back into the cave and that's pretty bad. It needs checkpoints or sections where the floor is more complete to prevent complete restart . . .

I'd like to rate it highly for a unique/fun mechanic and decent art/sound, but . . . I can't without it being reasonably hard instead of perfectionistic.

Played through this like 12 times now it's under 5 minutes after the first time since it's pretty easy so obvious question: When mole 2 with harder levels and more mechanics :P

Phew. Rage quit at level 20; came back and finally finished it. Lack of any ending after how hard that was is disappointing, but nice. The relief and accomplishment is nice.

Only criticism is that it needs a loading bar or something; takes a really long time to load and I thought it was just failing in my browser.

Found two endings; kind of disappointed in the lack of either of them being exciting; but alright puzzle game. Only lingering question now is: What's the point of the gameboy?

[Spoilers]
Endings found:

1. Log off (or die) after reaching 4-1 at least once; in meatspace find that there's a place you can just walk away from everything.
2. Reach 5-5 (I think it is) where you see yourself in meatspace from cyberspace and have left the key from the frog's stash in that room. Pick yourself up and find a door behind you that the key will work on.

Also:
The computer says not to exceed 1000% Compey compacity; but if you do this you just get infinite lives and can only leave by logging off or destroying the computer in 5-5.

Can't manage to clock in to start. Looks like a cute concept but it's broken?

OneThatEatYou responds:

To clock in, you need to drag the time card down into the machine. Hope this helps.

Pretty solid. Could use a better ending than a BSOD though...

Cute concept but I think infinite scrolling on difference game is a bit of a motion sickness hazard...whooooa.

Cute; but there's a real difficulty spike twice that could use a few more levels to smooth over the first spike is the last Rocky Passage area (dark one) and the second one is the last level before the boss. (Boss is a pushover compared to final area; but that's par of the course in this kind of game; did die a few times before I figured out how to hurt it though.)

Lucien Fatima @Bcadren

Age 32, Male

Indie Developer

Joined on 12/19/13

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