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Bcadren
Lucien Fatima @Bcadren

Age 32, Male

Indie Developer

Joined on 12/19/13

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Power of Four Concept Statement

Posted by Bcadren - June 14th, 2014


Thought I would 'announce something that was the story/top statement from the Game Design Document; as I think it shows how much the concept could garner attention:

"You (the player) are a high roller gambler, who has heard of a high stakes ‘tournament,’ inside of a mysterious towering casino; which is supposedly owned by the god of gambling, himself, Nemelex Xobeh. All you know is that a ‘high-stakes card game’ could lead to you getting 50,000 troy ounces (5,000 bars) of gold. The catch? Your stake in the tournament is your life. You are given you choice of 8 starting decks and enter the tower. These cards are real magic, summoning creatures and unleashing attacks and the ‘game’ is battling your way through tower, using your magic cards against magical creatures, machines and henchmen within. Deck management and building strategy is the key in this Deckbuilding Roguelike."

Anyways; still recruiting for Power of Four. Only confirm I've gotten is @Astranime and he looks to be competent enough of a 3D artist to fulfill that role. Still possibly considering making the core of the game programming mostly alone and trying to get some of the musicians and artists after as that's all polish, especially for a ROGUELIKE; a genre that is traditionally all ASCII art only. (But yea, the art and sound is largely necessary for mainstream appeal; I mean people that go and look at a DOS console and play a game are hardcore.) Shoot me an email if you want to see the full design document; though it's still not done as of this posting, but I'm tired and will have to finish it tomorrow.

EDIT: Make that two confirms. Still looking for a second artist.

EDIT 2: Recruitment is closed; unless something goes horribly wrong and the team doesn't work out.


Comments

Sounds like a very good concept :o. Can't wait to see how the game turns out :D!

heh im working on a ccg roguelike myself. yours sounds way different though; good luck!

I'm legitimately curious as to how yours is different. Mechanically, more than thematically. You could transpose the same mechanics into 14th century Europe and use old French tarot card-looking magic cards and still be the same 'game' really.

check coin crypt on steam, yo. http://store.steampowered.com/app/264690/

When I first posted the concept on /r/roguelikes; someone mentioned that I should look into it. And yea; mines traditional (Battles take place directly in the overworld) as opposed to having separate battle screens.

And...well there are too many differences to go into. I'm inheriting most directly from Crawl, Pokemon Mystery Dungeon and Magic: The Gathering if that tells much. Any tips though? Looks like ~scale and complexity-wise~ it's similar.