heh im working on a ccg roguelike myself. yours sounds way different though; good luck!
Age 33, Male
Indie Developer
Joined on 12/19/13
heh im working on a ccg roguelike myself. yours sounds way different though; good luck!
I'm legitimately curious as to how yours is different. Mechanically, more than thematically. You could transpose the same mechanics into 14th century Europe and use old French tarot card-looking magic cards and still be the same 'game' really.
check coin crypt on steam, yo. http://store.steampowered.com/app/264690/
When I first posted the concept on /r/roguelikes; someone mentioned that I should look into it. And yea; mines traditional (Battles take place directly in the overworld) as opposed to having separate battle screens.
And...well there are too many differences to go into. I'm inheriting most directly from Crawl, Pokemon Mystery Dungeon and Magic: The Gathering if that tells much. Any tips though? Looks like ~scale and complexity-wise~ it's similar.
EctiBot
Sounds like a very good concept :o. Can't wait to see how the game turns out :D!