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Bcadren
Lucien Fatima @Bcadren

Age 33, Male

Indie Developer

Joined on 12/19/13

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Comments

Cool, good work guys!

As I'm near completion for a game I intend to submit here, I may be able to help work on this and as well as try it out. I could also try it with some of my entries here as well just to see how it goes. Most likely around mid February is when I start putting the little touches to a game I'm working on that includes achievement/scoring. So I'll keep an eye out here and when the time comes, I'll give this a try.

I'll have badges and scoreboards nicely packaged by then. Save Files are a maybe at this point. (Documentation is incomplete on the server command to view the files). If you want to work on the code in its current state; give me a PM, so I can better explain the state its in.

I could help out on checking the code for bugs and errors.
I've been working on a Linux compatible version of Unity.
I could also ask my friends to see if they could help on the Javascript/Unity interaction as well.

Thanks for the shoutout, Bcadren! (Sorry I didn't respond earlier to your PM)

For anyone else interested, here's the HTML5 port I've made of the Newgrounds API so far: http://github.com/ncase/ng.js I feel bad that I sort of dropped the project the last few months, but the good news is that's because I was working on an HTML5 game demo! And it's near complete. Which means I now have a huge reason to quit being a lazy ass and finish the damn HTML5 port.

Great to see you're making a Unity port! And glad my library sort of helped. :)

I have plenty of Unity games but haven't uploaded them due to the no ads working atm :( hopefully we get ads working soon some way or another.

I thought they went in on default with the new updates...at least some ads did. Actually with the HTML5 Shell I definitely could make it work...I started doing it...never finished the solution though. It was using the iFrame nature to spawn the Unity Window outside of where would actually be rendered...the idea was that a Flash frame would be there for the length of the ad; then disappear (CSS code to switch it with the Unity frame) after the ad was done. Again, never finished it. Hell, I'd kind of need a Flash programmer to do it; I've never used flash. If you are interested though; feel free to continue this in PM.